Follow demoth
Follow
Following demoth
Following
Add To Collection
Collection
Community
Devlog
Topory7 - Island Castle
←
Return to Topory7 - Island Castle
Devlog
Good Friday
April 11, 2020
by
demoth
Hello! Holidays are coming! And I'm using these time for good (sinse it's "Good Friday"). I was working on the Menu Feature as it's a must for almost all games. Gdx library provides nice UI framework...
Continue reading
Return
April 10, 2020
by
demoth
Hello fellow gamers and game developers! After a pause I'm returning to the development. There were quite a lot of changes happened during this time but I feel that the project is still interesting to...
Continue reading
Action is goind on!
October 21, 2018
by
demoth
Some time has passed with no updates, but there is something to show! Currently work is going around internal refactoring but new features are also added: - LPC (Liberated pixel cup) character suppor...
Continue reading
Safe and Warm place
October 13, 2018
by
demoth
Hi I bet you (me definitely) are tired of shooting fireballs and killing unfortunate eye monsters. Now if you came to the tower entrance it will move to into the castle, where you are safe. Also fireb...
Continue reading
Silence is broken (v0.1.1)
October 10, 2018
by
demoth
Hi all Today i played with sounds and now you can feel all the pain and joy in the game. Do not forget to turn on sounds...
Continue reading
Life, death and fire
October 08, 2018
by
demoth
Hi all at last glad to announce something that could be named a game (at least formally) - version 0.1.0, as it has a goal, score, enemies, fireballs, player can die. Try to get the highest score! Hig...
Continue reading
You are not alone
October 04, 2018
by
demoth
If you already got used to calmly wander around the island shooting fireballs and stuff - beware! - hideous eye monsters of unknown origin had invaded our peaceful place. You will meet "eyelanders" (n...
Continue reading
In Flames
October 03, 2018
by
demoth
#fireballs
Something has changed since the last update. Internally, much was reworked to an ECS (entity component system) - Ashley. I haven't used an ECS before (not counting playing around with Unity3D) so need...
Continue reading
Very first brick
October 01, 2018
by
demoth
Day 1 has come to an end, and very first archive is attached to the project page. Not a big story though, it's a 0.0.1. But still greater that zero. Instructions: 1. "The game" requires java 11 instal...
Continue reading
Tiled maps
October 01, 2018
by
demoth
#tiled
Hi Played around with a Tiled editor and after a couple of tutorials integrated tmx map format to the game. There is nothing difficult about it, libgdx support is fine. Next, will try to add some more...
Continue reading
-m "initial"
October 01, 2018
by
demoth
#draft
The project is officially started. I took vacation to code for my pleasure and it would be a game (in theory, if i finish it) The game is based on LibGDX game engine and written in Kotlin with the hel...
Continue reading